
Note that immunity gain speed has no influence on the recovery rate from injuries - it only affects recovery from disease (and vice-versa, the bonuses applied by beds and hospital beds to healing are different from the bonuses they apply to immunity gain speed). Medicine does not directly cause healing. Instead, it affects the average tend quality, which is also affected by the bed (or surface) the pawn is resting in and the skill and physical capacities of the doctor. 0.10.785 - Pain now creates unhappiness.Each type of medicine ( herbal, industrial, and glitterworld) has a medical potency value, which is a direct multiplier on the average treatment quality, ranging from 0.3 for no medicine at all to 1.6 for Glitterworld Medicine.A character in too much pain will become incapacitated. However, if the pawn only has a small amount of pain, an equally small offset will be totally effective at removing all pain. Small numbers are less effective at reducing pain than large numbers.
#Painstopper rimworld code#
Offsets cause the game code to ADD OR SUBTRACT a number from the pawn's pain. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.įactors cause the game code to MULTIPLY pain X a number. Reason: Many other hediffs cause pain or change pain factors. You can help RimWorld Wiki by expanding it. Pain inflicts a consciousness penalty that scales with the pain percentage after exceeding 10%. Pain creates moodlets of different values at 4 stages depending on pain severity.Ī standard pawn will go down upon reaching mind-shattering pain.

If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Once pain passes 10%, it'll start to have an effect on consciousness.

Even a little pain causes unhappy thoughts. Pain levels are None, Little, Moderate, Severe, and Extreme. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. Pain is a pawn capacity: How much pain a person feels. Reason: Needs detailed numbers on stat penalties.

